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Visual Editor Frontend Engineer

Develop the visual editor used to assemble scenes, animation states, and multi-device game layouts.

Responsibilities:

  • build editor interfaces with Vue, TypeScript, SCSS, and canvas-based views;
  • implement selection, drag, timeline, inspector, preview, and layout workflows;
  • create dense but readable UI for production users who work with assets every day;
  • keep components maintainable, responsive, accessible, and easy to test.

Requirements:

  • strong frontend experience with component architecture and complex UI state;
  • confidence with TypeScript, browser events, layout constraints, and responsive behavior;
  • ability to turn rough production needs into clean tool workflows;
  • attention to small interaction details without losing engineering simplicity.

Nice to have:

  • experience with editors, node tools, timelines, inspectors, or design systems;
  • experience with canvas overlays, interactive transforms, or visual debugging tools;
  • interest in game production pipelines and artist-facing software.