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Visual Editor Frontend Engineer
Develop the visual editor used to assemble scenes, animation states, and multi-device game layouts.
Responsibilities:
- build editor interfaces with Vue, TypeScript, SCSS, and canvas-based views;
- implement selection, drag, timeline, inspector, preview, and layout workflows;
- create dense but readable UI for production users who work with assets every day;
- keep components maintainable, responsive, accessible, and easy to test.
Requirements:
- strong frontend experience with component architecture and complex UI state;
- confidence with TypeScript, browser events, layout constraints, and responsive behavior;
- ability to turn rough production needs into clean tool workflows;
- attention to small interaction details without losing engineering simplicity.
Nice to have:
- experience with editors, node tools, timelines, inspectors, or design systems;
- experience with canvas overlays, interactive transforms, or visual debugging tools;
- interest in game production pipelines and artist-facing software.