Last updated 4 months agoJob is active
Product Designer, Tools
Design dense, practical interfaces for editors, dashboards, runtime diagnostics, and game production workflows.
Responsibilities:
- design editor, timeline, asset, monitoring, and workflow interfaces for technical users;
- turn ambiguous production problems into clear layouts, states, and interaction patterns;
- work closely with engineers to keep designs buildable, responsive, and maintainable;
- maintain design consistency across tools without hiding useful density.
Requirements:
- experience designing complex software products, internal tools, dashboards, or editors;
- strong layout, information hierarchy, interaction, and responsive design skills;
- ability to validate workflows with users and communicate decisions clearly;
- comfort designing for expert users who value speed, clarity, and control.
Nice to have:
- experience with game tools, creative software, animation timelines, or technical dashboards;
- ability to prototype interactions in code or structured design systems;
- interest in performance visualization and production diagnostics.