Last updated 5 days agoJob is active
Rendering Performance Engineer
Own performance profiling, frame-time analysis, and practical optimization work across our rendering stack.
Responsibilities:
- profile runtime rendering, animation playback, input latency, and asset loading paths;
- build lightweight diagnostics for FPS, frame spikes, memory usage, and runtime regressions;
- turn profiling results into concrete changes in renderer, data formats, and tool workflows;
- define repeatable benchmarks and performance budgets for production builds.
Requirements:
- solid experience optimizing frontend, graphics, or game runtime performance;
- confidence with browser devtools, performance traces, flame charts, and frame timelines;
- ability to separate real bottlenecks from visual noise and premature optimization;
- clear written communication around measurements, risks, and expected impact.
Nice to have:
- experience with WebGL, canvas, animation-heavy UI, or game engine profiling;
- experience building internal performance dashboards or regression checks;
- familiarity with mobile browser constraints and thermal throttling behavior.