Last updated 2 weeks agoJob is active
Animation Tools Engineer
Build animation timeline, playback, preview, and debugging tools for browser-native production pipelines.
Responsibilities:
- develop timeline, keyframe, rig preview, and animation state tooling;
- improve playback controls, scrubbing, selection, bone lists, and debug overlays;
- connect editor data models with runtime animation behavior;
- work closely with artists and engineers to remove friction from animation workflows.
Requirements:
- experience building interactive frontend tools or runtime-facing production systems;
- understanding of animation concepts such as timelines, states, transforms, and interpolation;
- strong TypeScript skills and comfort with event-heavy UI;
- ability to keep tool logic explicit, testable, and stable under real production data.
Nice to have:
- experience with skeletal animation, sprite animation, Spine, DragonBones, or game editors;
- experience with visual regression, playback testing, or asset validation;
- basic understanding of graphics pipelines and runtime performance.